BANGALORE, India | 8th December 2020: The Digital Content Market is Segmented by Type (Movie and Music, Game, Education, Digital Publication, Others), by Application ( Smartphones, Computes, Tablets, Smart TV, STB & Analogue TV, Non-network Consumption Device(CD-Player, game console, etc)). This report is published on Valuates Reports in the Software Category. It also covers Global & Regional Opportunity Analysis and Industry Forecast to 2026.

In 2019, the Global Digital Content Market size was USD 167,370 Million and it is expected to reach USD 397,390 Million by the end of 2026, with a CAGR of 13% during forecast 2021-2026.

Major factors driving the growth of digital content market size are, increase in the number of smart connected devices, growing digital transformation across end-user industries and increasing connection speeds.

The key regions covered in the Digital Content market report are North America,  Europe, China, Japan, Southeast Asia, India and Central & South America, etc. The report includes a country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type and Application segment in terms of revenue for 2015-2026.

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 TRENDS INFLUENCING THE DIGITAL CONTENT MARKET SIZE

Increased adoption of digital content creation software applications is one of the key factors expected to drive the growth of the digital content creation market size. Also, the growing technological advances and product improvements to combine hardware with digital content software applications by manufacturers and software developers are expected to generate substantial business expansion opportunities for existing players.

The increase in mobile devices is expected to fuel the digital content creation market size. Smartphones and other mobile devices make it easier for consumers to access the internet and music & video content in one go.

Furthermore, the rising popularity of OTT platforms with simplified payment options is also expected to boost the digital content market size.

The e-commerce industry is witnessing spontaneous growth, which has added to the use of digital content to view their goods on-line images, videos and catalogs. The rise in the e-commerce segment is expected to increase the digital content market size.

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DIGITAL CONTENT MARKET SHARE ANALYSIS

North America and Europe are expected to hold significant digital content market share. This is due to the increased demand for digital platforms and increased consumption rates. The growth in revenue share across OTT platforms and rising in web content power is expected to drive the growth of digital content market size in these regions.

Asia Pacific region is expected to witness a high growth rate during the forecast period. China is expected to witness the highest growth in this region due to increasing device adoption and skyrocketing game app spending.

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DIGITAL CONTENT MARKET SEGMENTATION

Digital Content Market segment by Type, the product can be split into

  • Movie and Music
  • Game
  • Education
  • Digital Publication
  • Others

Digital Content Market segment by Application, split into

  • Smartphones
  • Computes
  • Tablets
  • Smart TV
  • STB & Analogue TV
  • Non-network Consumption Device(CD-Player,game console,etc)

The key players covered in this study

  • Tencent
  • Microsoft
  • Sony
  • Activision Blizzard
  • Apple
  • Google
  • Amazon
  • Facebook
  • EA
  • NetEase
  • Nexon
  • Mixi
  • Warner Bros
  • Square Enix.
  • DeNA
  • Zynga
  • NCSoft
  • Baidu
  • Deezer
  • Dish Network
  • Giant Interactive Group
  • Hulu
  • Nintendo
  • Reed Elsevier
  • Schibsted
  • Spotify
  • Wolters Kluwer
  • KONAMI
  • Ubisoft
  • Bandai Namco

“We can also add the other companies as you want”

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SIMILAR REPORTS :

●  Digital Media Market – The Global Digital Media Market size is expected to grow from USD 141,963.49 Million in 2019 to USD 198,384.34 Million by the end of 2025 at a Compound Annual Growth Rate (CAGR) of 5.73%.

Based on Type, the Digital Media Market studied across Game, Online Music, Online Video, Social Media, and ePublishing. The Game further studied across Download Game, Gaming Network, Mobile Game, and Online Game. The Online Music further studied across Music Download and Music Streaming. The Online Video further studied across Pay-per-View, Video Download, and Video Streaming. The ePublishing further studied across eBook, eMagazine, and ePaper.

Based on Age Group, the Digital Media Market studied across 18-24 Years, 25-34 Years, 35-44 Years, and 55-64 Years.

Based on Gender, the Digital Media Market studied across Female and Male.

Based on Income, the Digital Media Market studied across High Income, Low Income, and Medium Income.

●  Digital Education Content Market – E-learning has impacted the various aspects of institutions ranging from content creation and delivery to student assessments. As a result, there is a continuous innovation of delivery methods providing a solid platform for the digital classroom software market.

The report offers a comprehensive analysis and accurate statistics on revenue by the player for 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by players for 2015-2020.

●  E-Book Market – The global E-Book market size is projected to reach USD 38560 million by 2026, from USD 16100 million in 2020, at a CAGR of 15.7% during 2021-2026.

Major factors driving the e-book market size are increasing digitization of books and its accessibility over the internet, availability of a wide range of e-book libraries, rise in the number of portable readable devices such as smartphones and emergence of digital education and interactive learning systems.

The Report contains segmentation by Type (Ebook Reader, Smart Phone, Other), by Application (Hardware App, Online Store, Other) and Regional Opportunity Analysis and Industry Forecast 2026

●  Digital Content Creation Market – The global Digital Content Creation market size is projected to reach USD 12780 Million by 2026, from USD 11590 Million in 2020.

North America is expected to hold the largest Digital Content Creation Market share in the. Growth in this region is attributed to the strong adoption and penetration of digital content creation tools and services, as well as the considerable application of digital content creation tools in different end-user segments across the region.

●  The Mobile Learning Market is Segmented by Type ( Mobile Content Authoring, E-books, Portable LMS, Mobile and Video-based Courseware ), by Application ( Academic Institutions, Enterprise), by Key Vendors (Netdimensions, SAP, Promethean, Upside, Skillsoft, CISCO Systems, AT&T, Dell, Citrix Systems, IBM, Others). It also covers Global & Regional Opportunity Analysis and Industry Forecast to 2026.

The global Mobile Learning market size is projected to reach USD 63450 Million by 2026, from USD 20640 Million in 2020, at a CAGR of 20.6% during 2021-2026.

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●  Digital Video Content Market Size, Share, Trends, Growth, Industry Analysis, Forecast 2020 to 2026. The Report contains segmentation by Type (SVOD, AVOD, TVOD), by Application (Desktop, Mobile devices) and Regional Opportunity Analysis and Industry Forecast 2026

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●  Digital Publishing Market Size, Share, Trends, Growth, Industry Analysis, Forecast 2020 to 2026. The Report contains segmentation by Type (Text content, Video content, Audio content), by Application (Smart phones, Laptops, PCs, Others) and Regional Opportunity Analysis and Industry Forecast 2026

●  Digital Content Business Models Market Size, Share, Trends, Growth, Industry Analysis, Forecast 2020 to 2026. The Report contains segmentation by Type (Games, Video, Music, ePublishing, Lifestyle, Other Content), by Application (Smartphones, Feature Phones, Tablets, Other Connected Devices) and Regional Opportunity Analysis and Industry Forecast 2026

●  Digital Content Management for Sales Market Size, Share, Trends, Growth, Industry Analysis, Forecast 2020 to 2026. The Report contains segmentation by Type (Open Source Data Integration Tools, Cloud-based Data Integration Tools), by Application (B2B, B2C, Indirect Sales) and Regional Opportunity Analysis and Industry Forecast 2026

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